Project brief
Selkie Song is the GADE7321 group project. The brief was a playable narrative platformer with dialogue, collectibles, checkpoints, and enemy patterns, documented with schedules, code references, and individual presentations.
Selkie Song is the GADE7321 group project. The brief was a playable narrative platformer with dialogue, collectibles, checkpoints, and enemy patterns, documented with schedules, code references, and individual presentations.
A sailor stole a selkie's skin, trapping her in human form. Fragments of that skin are scattered across broken docks above the ocean. You jump from platform to platform, collect the fragments, and use checkpoints. Falling into the water costs a life. When the skin is whole again, she can return to the sea.
Tiyah developed the Unity project. The build includes a player state machine, dialogue, checkpoints, collectibles, moving platforms, and patrolling enemies. Her reports and presentations are linked from the repository.