This game is fiction about grief, death, and the occult. It is aimed at players 16 and older.
Project brief
The GADS brief was a haunted-house game with a local language model inside the play experience. The board had to stay safe and consistent, so free replies are short, critical plot answers are authored in advance, and the model never calls a cloud API.
Gameplay
You explore a haunted house, solve ritual puzzles, and speak to a spirit through a Ouija board. A local Llama 3.2 model writes the opening story and very short board replies. Scripted gates keep the important answers stable. Saying GOODBYE closes the session.
Technologies
Unity 6 (6000.4.1f1)
C#
Ollama
Llama 3.2
Whisper.unity
TextMesh Pro
Process
Role and contribution
Tiyah led design and art. She shaped the occult interface, the ritual props, and the visual language of the manor.