Project brief
The brief was a client-facing prototype: a pitch that explains the game, plus a Unity build, a project schedule, and a reference list that shows where the work came from.
The brief was a client-facing prototype: a pitch that explains the game, plus a Unity build, a project schedule, and a reference list that shows where the work came from.
Aqua Alchemy is a GADS prototype about alchemy and water, presented to a client and built in Unity. The public record of the idea is the pitch presentation. The playable project, schedule, and reference list live in the repository.
Tiyah contributed the prototype, the pitch, and the production documents published with the project.